Are you searching for the Best Operators for Risk 20+ clears? You should pick strong ones like Mlynar, Penance, and Pozëmka for their power. Lee, Specter, and Lappland are also great Guards. Do not forget about other good choices like La Pluma, Shamare, Blue Poison, Jessica, and Ambriel. Welfare units like Querceus are also very useful. Remember, using Operators together well and timing skills is just as important as having rare units.
Selection Criteria
Survivability
You need operators who can stay alive when things get hard. Some can heal themselves or stop many enemies. Mudrock and Specter the Unchained can guard a lane alone. They do not need a medic to help them. This lets your team focus on other dangers. Penance is also tough and uses shields to stay safe. She can take big hits and fight back. Picking operators who heal themselves makes your team stronger.
Burst and Control
High-risk stages send lots of enemies at you. You need operators who hit hard or control crowds fast. Irene and Fiammetta are great for this. Irene can stun and hit groups. Fiammetta uses her skills to beat strong enemies. Texas the Omertosa and Bagpipe help you start fast. They give you points and stun early threats. Good burst and control stop you from losing.
Flexibility
You want operators who can do more than one job. Flexible operators help you face different risks and enemies. Ling’s summons can block, hit many targets, or guard lanes. Goldenglow can move and attack from many places. Operators who can change jobs help your team. This lets you handle surprises and tricky stages.
Utility
Utility means bringing something extra to the team. Some operators help allies, slow enemies, or give more resources. Bagpipe helps your team start faster. Penance gives you points and reflects damage. Operators with utility make your team work better. They help you use resources well and control the fight.
Remember:
A good team needs damage, control, healing, and resource use.
How operators work together is more important than rarity.
Teams that work well together can beat big enemy waves and survive.
You do not need only 6-stars. You need a team that covers all these jobs and works well together.
Best Operators by Role
Vanguards
You need a good start in hard stages. Vanguards help you get points fast and stop early enemies. Bagpipe is strong because she hits hard and gives more points. Texas the Omertosa can stun enemies and helps your team set up quickly. Elysium and Myrtle are good for making points and helping snipers. If you want other choices, Beanstalk can attack from far and help with drones. Querceus is a welfare unit who heals and gives extra points. He is a good pick for many teams.
Tip: Always use at least one Vanguard who can survive early attacks and help you put out your Best Operators fast.
Guards
Guards give your team power and options. Mlynar is one of the Best Operators for Risk 20+ because he does lots of damage and beats tough enemies. Specter the Unchained can stay alone in a lane with her healing and invincibility. Lee can control crowds and dodge attacks, which helps against hard enemies. Lappland can silence enemies and act as an arts guard. La Pluma and Thorns are also good. They can cover lanes and fight ground and flying enemies. Shalem and SilverAsh are great for quick attacks and helping the team.
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If you do not have the best guards, try these:
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Lappland: Silences and does arts damage.
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SA (SilverAsh): Strong attacks and controls the map.
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Thorns: Heals himself and holds lanes.
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Shalem: Good for fast drops and strong hits.
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Guards like Liskarm and Saria help with support and slowing enemies. They help cover weak spots.
You should have at least one guard who can fight big threats or fill missing jobs.
Snipers
Snipers help with drones and far-away enemies. Pozëmka is a top choice because she hits hard and covers the whole map. Blue Poison and Jessica are good too. Blue Poison uses poison and Jessica can survive well. Ambriel can shoot from far away, which helps on tricky maps. Aak gives extra help and can fight drone waves if you need it.
Note: If drones are hard for you, use Beanstalk or a puller specialist to help your snipers.
Casters
Casters do arts damage, which is important for armored enemies. Goldenglow and Eyjafjalla are great because they have big range and strong skills. Amiya is always there and can switch between caster and guard. Indigo can slow enemies without needing promotion. Cutter can hit flying enemies if you do not have snipers. Lappland can also be an arts guard if needed. Healing casters like Ptilopsis and Perfumer heal and remove bad effects. Nightingale lowers arts damage for your team and draws enemy attacks, which helps with hard waves.
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Other casters can:
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Heal themselves
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Silence or stun enemies
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Heal and remove bad effects
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Cost less to use
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You can pick casters that fit what the stage needs.
Defenders
Defenders keep your team safe from danger. Penance is one of the Best Operators for blocking and sending damage back. Mudrock can hold a lane alone because she heals herself. Liskarm is good for Risk 20+ because she gives skill points and blocks well. Cuora has high defense and can block more enemies after promotion. Saria helps with healing and slows, so she is flexible.
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Best defenders for hard stages:
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Penance: Shields and sends damage back.
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Mudrock: Heals herself and is tough.
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Liskarm: Gives skill points and blocks.
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Cuora: High defense and blocks many.
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Saria: Heals and slows enemies.
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You need at least one defender who can hold the line and help your team live.
Medics
Medics heal your team during tough fights. Silence has a healing drone that can reach far allies. Shining heals big areas and boosts defense, which helps against strong hits. Gavial heals many at once and boosts attack, so she is good early and mid-game. Lancet-2 removes elemental damage and helps in special stages.
Medic Operator |
Strengths in High-Risk Team Compositions |
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Shining |
Strong healing, wide-area defense buffs, boosts ally DEF |
Silence |
Healing drone for flexible, mobile healing |
Gavial |
Heals many, boosts attack, helps low-HP allies |
Lancet-2 |
Heals and removes elemental damage |
Pick medics who match the stage’s dangers and your team’s needs.
Supporters
Supporters help with extra effects and control. Suzuran slows enemies and makes them take more damage, which is good for crowd control. Shamare weakens enemies so they are easier to beat. Skadi the Corrupting Heart heals and buffs allies, acting as both medic and supporter. Perfumer heals over time, which helps spread-out teams. Mostima and Passenger hit many enemies and slow them, which helps with big waves.
Operator |
Role/Effectiveness in High-Risk Clears |
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Perfumer |
Heals and supports, helps team live and use skills more |
Passenger |
Hits many with arts damage, slows enemies, good for crowd control |
Skadi the Corrupting Heart |
Heals, buffs attack and defense, gets better with healing and attack speed buffs |
Suzuran |
Slows and makes enemies weaker, helps against freeze-immune foes |
Mostima |
Hits many with arts damage, slows a lot, great for big waves |
You should have at least one supporter who can control enemies or boost your team.
Specialists
Specialists bring special skills to your team. Lee can dodge attacks and block stuns or freezes, which helps against special enemies. Gravel and Red can drop in fast to stop or finish enemies. Rope and Cliffheart pull enemies into holes or traps, which is good on some maps. Jaye and Ethan can hold lanes or slow enemies with their skills.
Pro Tip: Use specialists to fix stage problems or fill gaps in your team.
When you build your team, make sure you cover all the main jobs. The Best Operators make things easier, but good alternatives and welfare units can help you clear Risk 20+ with smart play and teamwork.
Core Team Builds
Must-Have Units
Some operators help a lot in Risk 20+ stages. You do not need every top unit. A few are good for almost every team. Mlynar does big damage and beats tough enemies fast. Penance blocks lanes and sends damage back to enemies. She keeps your team safe. Bagpipe helps you start strong by giving more points. Pozëmka has wide range and can fight drones or big threats. Specter the Unchained can heal herself and stay alive alone. This lets you focus on other lanes.
You should also use units like Texas the Omertosa for early stuns. Myrtle gives points fast. Mudrock and Saria block and heal well. Suzuran and Shamare slow and weaken enemies. These operators are in many high-risk clears. They fill important jobs.
Tip: You do not need every 6-star. Use strong 5-stars or welfare units if you do not have all the Best Operators.
Sample Teams
Here are some team examples. You can mix top picks with other strong units.
Meta-Focused Team Example:
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Bagpipe (Vanguard)
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Mlynar (Guard)
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Penance (Defender)
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Pozëmka (Sniper)
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Goldenglow (Caster)
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Suzuran (Supporter)
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Specter the Unchained (Guard)
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Shining (Medic)
Alternative-Friendly Team Example:
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Myrtle (Vanguard)
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La Pluma (Guard)
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Cuora (Defender)
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Blue Poison (Sniper)
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Amiya (Caster)
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Shamare (Supporter)
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Querceus (Vanguard/Welfare)
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Gavial (Medic)
You can use Beanstalk, Jessica, or Ambriel for more drone control. Try different teams to see what works best for you.
Alternatives & Honorable Mentions
Strong 5-Stars
You might not have every 6-star operator. That’s okay! Some 5-stars can carry you through Risk 20+ just fine. These operators offer great value and can fill important roles on your team.
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Lappland silences enemies and deals arts damage. She helps you handle tricky foes.
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La Pluma clears waves fast and holds lanes with her self-healing.
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Blue Poison poisons enemies and attacks drones with ease.
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Liskarm gives skill points and blocks well. She supports your team and keeps lanes safe.
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Shamare weakens enemies, making them easier to defeat.
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Cuora blocks three enemies and has high defense. She’s tough and reliable.
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Elysium boosts snipers and generates deployment points quickly.
Tip: Try mixing these 5-stars with your Best Operators. You’ll see how much easier tough stages become.
Welfare Picks
Welfare units are free and easy to get. You don’t need luck or money to use them. Some welfare operators shine in high-risk clears.
Operator |
Role |
Why Use Them? |
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Querceus |
Vanguard/Support |
Heals, gives points, fits many teams |
Gravel |
Specialist |
Fast redeploy, blocks key enemies |
Jaye |
Specialist |
Self-heals, holds lanes, costs little |
Lancet-2 |
Medic |
Heals, removes elemental damage |
Beanstalk |
Vanguard |
Attacks drones, helps with early game |
You can build strong teams with these welfare picks. They help you cover gaps and boost your strategy. Don’t overlook them. Sometimes, they work better than rare operators.
Note: You don’t need a full team of 6-stars to clear Risk 20+. Smart use of welfare and 5-stars can make your team feel like the Best Operators.
Maximizing Effectiveness
Skill Usage
Skill timing can make or break your run. You want to use skills when they matter most. Don’t just press the button as soon as it lights up. Wait for the right moment. For example, use Specter the Unchained’s invincibility when a big wave hits. Save Bagpipe’s burst for the start or when you need to clear a tough enemy. If you use Suzuran’s slow at the wrong time, you might waste her best effect. Watch the enemy waves and plan ahead.
Tip: Try to learn enemy patterns. You can pause the game to think about your next move. This helps you use skills at the perfect time.
Mastery
Mastery upgrades make your operators much stronger. You don’t need every skill at max, but some are worth it. Focus on skills that change how an operator works. For example, Mlynar’s S3 at Mastery 3 gives him huge burst damage. Myrtle’s S1 at Mastery 3 lets you get deployment points even faster. Prioritize mastery for your main damage dealers, vanguards, and crowd control units.
Here’s a quick table to help you decide:
Operator |
Skill to Master First |
Why It Matters |
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Mlynar |
S3 |
Massive burst, clears threats |
Myrtle |
S1 |
Faster DP, smoother start |
Specter Unchained |
S3 |
Longer invincibility |
Suzuran |
S3 |
Stronger slow, better control |
Synergy
Synergy means your team works well together. You want operators who cover each other’s weaknesses. For example, pair Mudrock with a healer like Perfumer for extra safety. Use Shamare’s debuff with Mlynar’s burst to melt bosses. Combine Bagpipe and Myrtle for a fast start. Try to balance your team with damage, healing, and control.
Remember: You don’t need only the strongest operators. Smart combos and good timing can help you clear Risk 20+ even with budget teams.
You have lots of ways to clear Risk 20+. Some operators hit hard, others heal or control crowds. You do not need only the Best Operators. Try these tips:
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Mix high and low rarity units to save DP and cover more jobs.
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Pick operators who can do more than one thing.
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Check the map and enemy types before you build your team.
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Practice and learn from each run.
Every operator can shine if you use them well. Find what works for you and have fun!
FAQ
What if I don’t have any 6-star operators?
You can still clear Risk 20+! Use strong 5-stars like Lappland, Cuora, and Blue Poison. Welfare units such as Querceus and Beanstalk also help a lot. Focus on team synergy and smart skill timing.
How important is skill mastery for high-risk clears?
Skill mastery makes a big difference. Master your main damage and support skills first. Even one or two key masteries can help you survive tough waves and deal more damage.
Can I use auto-deploy for Risk 20+?
Auto-deploy often fails at high risk. You should play manually. This lets you react to enemy waves and use skills at the best time. Manual play gives you more control.
Which operators should I prioritize for promotion?
Start with your main damage dealers and defenders. Operators like Mlynar, Penance, and Bagpipe get much stronger after promotion. Next, promote your best medics and supporters.
Do I need to follow meta team comps exactly?
No, you don’t! Try different operators and builds. Mix meta picks with your favorites or welfare units. The best team is the one that fits your playstyle and roster.